![]() ![]() Asset packs: Contains everything else, including the remaining scenes, resources, and Streaming Assets.The first scene is the scene that has a build index of 0. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary, and assets in the first scene A Scene contains the environments and menus of your game. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). ![]() There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. ![]() Base module: Contains the executables (Java and native), plug-ins A set of code created outside of Unity that creates functionality in Unity.You can configure Unity to generate an Android App Bundle (AAB) that includes your application split into a base module and asset packs: This page describes how asset packs work in the context of a Unity Android application that uses Play Asset Delivery. ![]()
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